Industry News Knowledge Sharing Project

RoboBlox | Making Art with Robots

RoboBlox is a 4X4 3D Blox artwork which comprises of a sculptural frieze, interactive artwork and a ‘making of RoboBlox’ video (see below).  While the artwork is inspired by Thieri Foulc’s 2D-Morpholo Tile Game and the Oulipo French Movement, the muse of RoboBlox’s sculptural frieze is the windy Brisbane/Maiwar river. The artwork uses rules and constraints to trigger the creation of the blocks which also serves as the basis of interactive creative engagement between the public and artwork. To create the individual block designs, QUT Design Robotics and UQ researchers coded a novel computational workflow into an industrial robotic arm to hotwire-cut polystyrene into the desired designs. 

The making of RoboBlox Video
As robots will be commonly used in design education and fabrication, this artwork is an exploration into finding novel ways to communicate robotic design processes. This is important as designers and architectural manufacturers are likely to rely on robotic systems for the production of design and architectural work in the coming future. In keeping with this approach, a video which explains the design and manufacturing process of RoboBlox was placed within the exhibition. It elaborates on the workflow where open-source plug-ins were used particularly to develop a web-based interactive design platform and code that translates 2D graphics into 3D forms. It further documents the eventual robotic fabrication of the frieze pieces.

Roboblox, Museum of Brisbane.
Photo credit: Shuwei Zhang

RoboBlox was exhibited in Brisbane, Australia at: 

More on RoboBlox and related work:

_ Knowledge Sharing

Connecting Users and Robots | At Claire Brophy’s desk

Name: Claire Brophy
Design Robotics Role: Post-Doc Research Fellow 
Favourite quote: “There is no subject so old that something new cannot be said about it.” Fyodor Dostoevsky
Favourite Robot Podcasts: Well, not a podcast, but a lecture. And not just about robots, but close enough. 2017 Boyer Lectures: Fast, Smart and Connected: What is it to be Human, and Australian, in a Digital World.
Why robots?
Well, for me as a researcher, it’s the challenge of doing something that I know little about – robotics. It’s also about the cutting edge technology of Design Robotics that is part of the next major transformation in manufacturing. I am interested in how we balance the use of these advanced technologies and address the concerns of the people working with them every day.
What is your background? How did you end up in Design Robotics?
My background is pretty eclectic: I have worked in journalism and hospitality management. I, then, pursued an education in industrial design. My PhD looked at how older people interact with communication technologies and how these technologies should be designed for older users. It was less about what buttons they press and in what order, and more about the reasons they are engaging with the technology. I was keen to find out what keeps them using tech, the social fabric that ties them to the tech and the people they communicate with. Interestingly, older users expect values such as respect to be embedded in the technology. This research challenged the stereotypes of ageing and definitions of what it means to be old. This body of work, other research projects and my relationships with my colleagues led me to be part of the Design Robotics project.
Tell us a bit about the Design Robotics project, and what you do within the project.
The Design Robotics project is a collaboration between Urban Art Projects (UAP), two universities – QUT and RMIT, and the IMCRC. UAP is a bespoke manufacturer of public art and architectural installations. The Design Robotics team are teaching robots to ‘see’ so that they can take over some of the traditionally toxic and often dangerous manufacturing tasks. My role in Design Robotics is to bring a human-centred perspective to the team, surrounded by very clever roboticists and engineers. So my focus is more on the socio-cultural aspects that influence how people might be able to interact, and expect to interact with robots. 
Tell us a little more about the problem you are solving in Design Robotics.
To understand how a robot can begin to take on tasks that have traditionally been done by hand,  it is important to understand all aspects of the task itself. To bridge that gap, we study the way a task is traditionally done to transfer this knowledge to the robot. For example, we have worked with an expert linisher at UAP (removing the excess material from a metal object to leave a polished finish). It is a highly-skilled, physically arduous and time-consuming work, and there are endless challenges in trying to transfer this skill to a robot – both in understanding the human perspective and the physical constraints of the work – and the technology perspective, which involves teaching the robot to be able to do it. So in the context of this study, we are trying to understand how workshop staff uses their tools and the decisions they make in using the tools.
What has been your biggest joy with the project so far?
It’s about the people, they are an excellent and inspiring group of people.
A pleasure to work with every day.
What is your next big goal with the project?
This December, I will be presenting at the World Open Innovation Conference in Rome. It will cover our work on exploring ‘open innovation’ from a design perspective within the context of the upcoming Advanced Robotics for Manufacturing (ARM) Hub in Queensland. And in parallel, I will be focussing on developing a workplace study on understanding the manufacturing work at UAP, so we can design for the best human-robot interaction possible.
To connect with Claire and learn more about her work:
Design Robotics | LinkedIn | QUT eprints