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CLOUD AFFECTS | WITH PHILIP SAMARTZIS & ROLAND SNOOKS


Cloud Affects, insitu, Shenzhen Biennale. Photo: RMIT University

Cloud Affects is a large-scale architectural installation by Associate Professor Roland Snooks, Chief Investigator, Design Robotics, and Associate Professor Philip Samartzis, sound artist. Crafted using algorithmic generative design and robot-assisted additive manufacturing, this work explores the impact of cloud computing. Often thought of as immaterial and benign, the cloud is, in fact, a vast ecosystem of over 40 billion devices, powered by a network of energy-hungry data centres, which will consume as much as twenty percent of the earth’s energy generation by 2025. This novel research outcome operated as an agent for meaningful public engagement, as well as an exemplar of the structural potential of 3D printed assemblages.

Roland_Snooks_3D_Assemblage
Robotic-assisted 3D Assemblage, Urban Art Projects, Brisbane
agentBody Algorithms & Topological Complexity

Snooks and Laura Harper, Roland Snooks Studio, explain in their paper, “Printed Assemblages: A Co-Evolution of Composite Techtonics and Additive Manufacturing Techniques” (FABRICATE 2020), how Cloud Affect was designed using an agentBody algorithm. This behavioural formation process combined form, structure and ornament into topologically-complex lattices and surfaces. These architectural behaviours establish local relationships between material elements. Such interaction is driven by direct criteria, like structural or programmatic requirements, or more esoteric concerns relating to the generation of form or pattern.
Snooks and Harper explain the evolution of this process:
“This methodology, which has been in development since 2002, draws on the logic of swarm intelligence and operates through multi-agent algorithms (Snooks, 2020). Swarm intelligence describes the collective behaviour of decentralised systems, in which the non-linear interaction of its constituent parts self-organise to generate emergent behaviour (Bonabeau et al., 1999). Repositioning this logic as an architectural design process involves encoding architectural design intention within computational agents. It is the interaction of these agents that leads to a self-organisation of design intention and the generation of emergent architectural forms and organisational patterns.” (2020, p.204).

Installing Cloud Affect. Photo: RMIT University
Advanced Manufacturing Cloud Affects

Snooks and his team manifested their emergent form using carbon fibre and large-scale robot-assisted 3D-printing. Essentially, the internal lattice became a structural skeleton, containing a series of hollow formworks, enclosed in a second translucent skin. In addition, the inner and outer geometries were periodically laminated to ensure structural rigidity. Each joint was resolved by casting laser-cut steel plates into the carbon fibre. Certainly, the use of this technology increased quality, reduced risk, and resulted in more efficient workflows.
Cloud Affects demonstrates that structure is not subservient to the geometry of the skin (such as taping to inflatable or printed surfaces) or the convergence to physically efficient forms (such as minimal surfaces), but instead, structure and skin negotiate a nuanced interrelationship with the capacity to generate complex and intricate form. Given the limitations of the printing bed, the final work was designed a series of pre-fabricated components with the capacity to be disassembled. Snooks discusses this process in detail in Inside the Learning Factory: Architectural Robotics.
The final outcome draws complex data design and manufacturing processes into focus, questioning how viewers might feel about the most sophisticated technologies – software, AI, and algorithms – all powered by polluting carbon-based systems that contribute to Climate change. In contrast, the 3D printing process resulted in a form of digital craft akin to coiling in pottery or basketry, creating a tactile surface capable of refracting light and drawing viewers to the piece. This juxtaposition between tangible and intangible materials, technology and making, old and new processes, creates a powerful pause for thought.

Cloud Affects Assembly in process. Photo: RMIT University
Design Robotics & Futuremaking

This project attempted to reify a structure from the nebulous via a process of futuremaking: to materialise and express intangible algorithms and make real the energy required to prop up the virtual cloud. In manifesting the tangible, it sought to offer a new architectural geometric expression, one that can only emerge from the use of advanced computation within both the design and robotic fabrication processes.
Future cities will increasingly rely on advanced cloud computing, from simple algorithmic procedures to artificial intelligence, for their design, construction and infrastructural logistics. These cloud-based algorithms become the unseen structural framework behind the evolution of urbanism and architecture. Using technology to assess impact and evolve material outcomes inevitably evokes conversations beyond the realms of art, architecture and design.



This article is adapted from:
Samartzis, Philip “Cloud Affects” Bogong Sound, Bogong Centre for Sound, 30 March 2020, http://bogongsound.com.au/projects/cloud-affects. Accessed 20 Oct. 2020.
Snooks, Roland, and Laura Harper. “Printed Assemblages: A Co-Evolution of Composite Techtonics and Additive Manufacturing Techniques.” FABRICATE 2020: Making Resilient Architecture, by Jane Burry et al., UCL Press, London, 2020, pp. 202–209. JSTOR, www.jstor.org/stable/j.ctv13xpsvw.31. Accessed 19 Oct. 2020.

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A LIFETIME OF SUMMERS | WITH NIKE SAVVAS & UAP

A Lifetime of Endless Summers from below

There is a dusting of jolly confetti falling gracefully from the ceiling of The Exchange, Sydney, the spiralling, light-filled hive, commissioned by Lendlease Australia, and designed by Kengo Kuma & Associates. A Lifetime of Endless Summers by renowned artist Nike Savvas, cascades in shades of yellow, orange, pink, green, and blue, capturing the wind, coaxing the harbour breeze indoors. In order to deliver this piece, in collaboration with Savvas, Urban Art Projects (UAP) experimented with interaction design using Augmented Reality (AR) and Virtual Reality (VR) technology.

The view from inside the HoloLens
Interaction Design (Wind)

The freedom to explore and experiment consistently drove this project forward, into new and unexpected territory, not least because this was a complex and varied piece. The artwork covers a 12-metre diametre and comprises 9,200 aluminium tabs finished in numerous fluorescent paint finishes. Each component was suspended via a system of 715 ultra-fine wire cables that fixed directly into the ceiling.
Once Savvas and Lendlease reached a consensus regarding the immersive experience, wind testing was employed at the UAP’s Brisbane foundry.  In fabrication, the team determined the precise spacing requirements. This involved regulating clear gaps to prevent individual wire drops from getting knotted and twisted. This kind of optimised precision enabled each wire drop to gently oscillate, delivering a range of sensations via an interplay between gentle breezes and the kinetic field of colour.
In production, the aluminium components were carefully designed and mounted to sway at random angles between an approximate range of 0-45 degrees. Each wire was placed at a minimum midpoint of 300 millimetres, with an extra 600-gram weight appended at the end to ensure just the right amount of gravity and sway.

AR & VR Solutions

The piece was successfully delivered using AR HoloLens headsets and Fologram VR mixed-reality software to manage the complexities of the installation on-site; a process that flawlessly encapsulates Savvas’ sense of playful ingenuity, and UAP’s commitment to delivering cutting-edge solutions built on a combination of value-added processes and technological innovation.
UAP also employed these tried and tested AR and VR technologies during the documentation and installation stage. This allowed the installation team to move freely, whilst skillfully navigating and visualizing each focal point via a direct overlay of digital elements amidst what already existed in the physical world.
Using Hologram and Fologram allowed UAP’s craft makers to execute the exact placement of the drill holes. The same holes were then carefully matched with the suspended wire drops and ceiling trays, which sat over-and-above a circular ceiling between the market hall and mezzanine restaurant. All those involved across the process remain extremely positive and enthusiastic about their experience and its impact on the outcome. Seamlessly combining AR and VR construction not only made for a safer work environment but saved days of time, opening up opportunities to integrate human creativity and intuition into the process.
Advanced manufacturing systems and technologies helped reduce the occurrence of human errors, which reduced the risks and costs traditionally involved in bespoke design and construction. As such, the use of Fologram and HoloLens delivered continuous engagement, and the opportunity to expand the scope of vision systems in design-led manufacturing.

Detail, confetti components
Delivering Bespoke Outcomes

As in many industries, technological advances and human artistry in manufacturing and design are converging. Whilst some fear that automation will kill jobs, Design Robotics and UAP recognise the important role technological advances play in supporting skilled workers. Human/robot interaction not only assists in the completion of tedious and repetitive tasks but also reduces risk. In this context, human partners are free to explore creative tasks, which has a direct impact on productivity and wellbeing.
Via the support of the Innovative Manufacturing Cooperative Research Centre (IMCRC), Design Robotics and UAP have partnered to present a range of new possibilities. The goal is simple – to design for human intelligence and optimize the relationship between people and machines. Watch this space as Design Robotics and UAP are committed to operating at the forefront of novel solutions, meshing technology with human creativity to explore a myriad of new possibilities.
A Lifetime of Summers launches a long-term commitment to robotic vision systems and software user-interfaces that enhance and support skilled workers. Associate Professor Dr. Glenda Caldwell, Cheif Investigator, Design Robotics described the process as “…the opportunity to work collaboratively with robotic technologies to decrease human risk in manufacturing and increase innovation and creativity”.
Reimagining the design process and pushing boundaries in industrial robotic capabilities empowers people to navigate increasing workplace complexity. At its heart, this work identifies what robots and machines do best – problem-solving, and matches it with what humans do best – social intelligence and contextual understanding. This symbiosis creates resilient outcomes, and enhanced processes, firmly placing Australia at the forefront of innovation and enterprise.
https://www.facebook.com/uapco/videos/2906429592742845/

Entering the artwork
The Concept of Freedom

Thanks to collaborative partnerships, like Design Robotics and UAP, embracing technology ensures value-added mass customization. With an eye on addressing logistical complexities, solving engineering challenges, and meeting tight deadlines. In this context, artists, like Savvas, can focus their attention on creative potential. This not only informs the work of the Design Robotics team but fosters a culture of cross-germination and skills acquisition, which impacts UAP’s crafts makers and the manufacturing sector Australia-wide, and internationally.
On one hand, A Lifetime of Summers is playful, teasing the vibrant kinesis between form, wind, and colour. Equally, it is profound in the pursuit of meaning. By simply standing beneath it, viewers are transported into a hypnotic trance, revelling and reflecting whilst charmed by a sense of freedom and the optimism of endless summers. Yet, few will appreciate the cutting-edge approaches that were applied in its making – that’s our little secret.

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BOY WALKING | WITH RONNIE VAN HOUT & UAP

Artist Interview: Ronnie van Hout from UAP Company on Vimeo.

Captured in mid-motion, lost in thought, is a giant figure dubbed, Boy Walking by artist Ronnie van Hout. This towering landmark situated in a civic parkland along the Dominion Road edge of Balmoral’s Potters Park in Auckland, New Zealand, was commissioned by Auckland Council and manufactured by Urban Art Projects (UAP) over the course of 18 months. Fabricated using a relatively new process including robotic milling and 3D technology, this work tells the story of van Hout’s commitment to experimentation.

The human scale at work
Why so Big?

The mammoth cast aluminum sculpture stands tall at 5.6 metres, with a horizontal dimension of 2.9 metres by 1.75 metres. Van Hout’s intention was to deliver a sense of scale and proportion with respect to human form and the surrounding landscape. As we grow, our relative scale in relation to objects shifts. In this sense, the sculpture is only large in relation to other human bodies. Van Hout jovially describes it as, “…kind of a child-made giant”.

Fabricating the head
Robots, AR, & VR

To bring Boy Walking to life, van Hout had his son digitally scanned in a striding pose, then scaled up to full size using a 3D modeling software. The fabrication of the sculpture involved a time-consuming and exacting process, including efficiency in grinding, filing, sanding, painting, and cleaning. Design Robotics worked closely with UAP’s craft makers to enhance existing knowledge in robotic fabrication.
From material selection, to design documentation, and advanced manufacturing efficiencies were built into the workflows. Virtual Reality (VR), via the use of Fologram mixed reality software, assisted patternmakers in evaluating and refining the 3-D digital model. This resulted in a segmented approach, whereby the form was cut into smaller, manageable sections in preparation for robotic milling.
A robotic arm was used for pattern milling, which at the time of fabrication was a relatively new process for UAP’s Brisbane foundry. Each pattern was cast individually in aluminium, and welded together to create the complete sculpture. In the painting process, Augmented Reality (AR) HoloLens headsets with Fologram were used to further extend human ingenuity by producing a vision of stripes and blocked colors over the actual work. This enabled the painters to clearly visualize and mask out specific sections, increasing the efficiency and accuracy of the painting process.

Matt at work, perfecting the stripes
Happy Painters Craft Perfect Stripes

According to UAP’s expert painter, Matt, the marking process took approximately one hour, where normally it would have taken him up to three hours. Van Hout remains captivated by the quality and accuracy of the painted stripe pattern Boy Walking’s shirt: “The overall finish is amazing! The paint finish turned out so much better than I would have expected.” To achieve such fine results, UAP experimented with a proprietary Grasshopper tool, which allowed them to reposition and refine the 3D model multiple times in virtual space. The outcome was then recalibrated in AR prior to the painting process.
AR also allowed van Hout and UAP’s team to visualize the size of the sculpture in relation to the site. This technology helped in assessing the overall aesthetic of the work, informing design changes and improvements throughout the production process. For those involved in the craft making process, incorporating advanced manufacturing technologies was like having an extension of the hand.  For van Hout, the process assisted him in maintaining the conceptual integrity of his vision. When asked about his thoughts on the process, without hesitation he jumped at the chance: “It would be great to experiment with this [again] in the future and see what is possible.”

Boy Walking insitu, Auckland, New Zealand
Design Robotics, UAP, & IMCRC

Through the Innovative Manufacturing Cooperative Research Centre (IMCRC), Design Robotics is collaborating with UAP to explore the use of robotic vision systems and smart software user-interfaces to streamline the process between design and custom manufacturing. Enhancing UAP’s ability to manufacture high-value products while reducing the time and cost of manufacturing, the project is an industry-leading initiative that provides not just a competitive advantage to UAP, but benefits manufacturers across Australia.

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THE CANOPY | CRAFTING COMPLEX CURVES WITH AR & VR

Luke Harris | One Melbourne Quarter from UAP Company on Vimeo.

Leading architecture studio, Woods Bagot, has delivered a striking homage to fishing in the foyer of their new mixed-use development, One Melbourne Quarter. Fishing nets are a powerful cultural motif in Australia, particularly for First Nations people. The Canopy references indigenous net making and acknowledges an important connection to the traditional owners of the Yarra River – the Bunurong Boon Wurrung and Wurundjeri Woi Wurrung peoples of the Eastern Kulin Nation. The result, a striking stainless-steel installation, delivered by Urban Art Projects (UAP) using Augmented Reality (AR) and Virtual Reality (VR).

The Canopy insitu at One Melbourne Quarter
The Canopy Design

The Canopy is a graceful sculpture composed of two floating elements: a sizeable piece made of steel poised atop the main vestibule of the busy commercial tower; and, a sleek, smaller form, placed above the building’s indoor café and bar. Award-winning property developers Lendlease Australia invited UAP to operate as manufacturing partners, working closely with Woods Bagot in decrypting this complex architectural vision and fabrication workflow.

UAP team member marking the exact position of the rods with HoloLens
AR & VR Solutions

To the untrained eye, the sleek design of The Canopy appears to be a simple and clean ring of steel. However, Woods Bagot’s design was beautifully complex, incorporating an array of compound curves. This challenge was addressed by a team of craft makers, designers, and roboticists from across Design Robotics and UAP. This was the first project in which the team employed the use of AR and VR, specifically HoloLens headsets, and Fologram mixed reality software.
Ordinarily, documentation and fabrication processes are exacting and time-consuming – requiring high-levels of accuracy and efficiency, alongside many drawings. In contrast, HoloLens and Fologram governed the exact placement of each piece, including the drill holes. Fologram is unique in that it allows users to directly engage with making across the physical/digital divide. This technology enabled the team to move freely, whilst skillfully navigating and visualizing each point exactly, via a direct overlay of digital elements.

New Ways of Seeing

For Design Robotics, UAP, and Woods Bagot the entire process proved to be an exciting exploration into new ways of seeing. The application of AR and VR transported the time-consuming documentation process off the paper and onto the workshop floor. According to UAP’s experienced technical designer, Luke:
Traditionally we’d measure and mark these points using a series of workshop drawings. The advantage of this headset is we don’t need to create this time-consuming document. The headset does away with this process entirely. The ability to see virtually what you are making has huge benefits, and this technology will only get better and easier to use.
Luke also explained how it took roughly 6 hours to identify and directly mark out each connection point for the 450 rods. Normally, without the benefit of Fologram and HoloLens, this would have involved a lengthy back-and-forth process, taking approximately 3 days to complete. This left time for the same technology to be used in assessing aesthetic quality, which involved an organized system of iterative design changes and improvements throughout fabrication.

The view from inside the HoloLens

All those involved in the project were positive about their user experience and the outcome. For those directly involved in fabrication, incorporating advanced manufacturing technologies offered greater control and resulted in a heightened-level of calibrated precision.

UAP's team refining The Canopy
The Future of Manufacturing

This project heralds a long-term commitment to the use of AR and VR in the design and fabrication workflows. Through the Innovative Manufacturing Cooperative Research Centre (IMCRC), Design Robotics and UAP are collaborating to present a range of new possibilities. The goal is simple – to design for human intelligence and optimize the relationship between people and machines.
Making headway in the design process and pushing the boundaries in industrial robotics is a move to empower people. Navigating the increasing complexity of manufacturing inevitably supports human experience and enhances skills acquisition. At its heart, this approach celebrates the best of what robots and machines can achieve – problem-solving, and the best of what humans can do – social intelligence and contextual understanding.
It is important to both Design Robotics and UAP that every artist is an integral partner in technological experimentation, in order to inform creative concepts, design thinking, and enhanced workflows. In turn, this enables UAP’s craft makers to fulfill their creative potential resulting in dedicated skills acquisition. Ultimately, AR and VR are not used to initiate a race between robots and humans, but instead, they foster a relay in which the baton is passed from one to the other until the finish line is in sight.
 
 
 

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WEBINAR | INSIDE THE LEARNING FACTORY

In September 2020, Design Robotics hosted a webinar aimed at sharing outcomes and facilitating collaboration across the Australian manufacturing sector. Each of the four sessions focused on projects that integrate design and custom manufacturing, resulting in unique, value-added outcomes.

Session 1: Vision Systems, covered vision sensing, which enables robots to adapt to different environments and manufacturing tasks. In this context, robots are able to locate a workpiece in space and automatically calculate each objects’ true dimensions to assist with path planning.

Session 2: Architectural Robotics, explored Additive Manufacturing (AM, or “3D-printing”). This technology promises to reduce part-costs by lowering material wastage and time to market. Design freedom is also increased, supporting the development of complex assemblies formerly made of many subcomponents.

Session 3: Human Centred Design, focused on designing human/robot interactions. Investigating a range of human perspectives, physical work practices, and technical possibilities is integral to this work. As such, traditional artisans are valuable partners in determining best practice approaches.


Session 4: Open Innovation, explored practices that unite diverse partners such as research institutes, industry, and government. In this context, facilitating creativity, increasing speed, and reducing risk, empowers SMEs to be competitive innovators.

With the support of the Innovative Manufacturing Cooperative Research Centre (IMCRC), the Design Robotics team is committed to knowledge sharing and open innovation Australia-wide. Such collaborative arrangements enhance R&D across all tiers of industry and enterprise, resulting in a fertile cross-pollination culture that delivers training and skills, increased commercial value, and high impact outcomes.

If you would like to collaborate with us through the Design Robotics Open Innovation Network feel free to get in touch.

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REVIEW | ARCHITECTURAL ROBOTICS

Over the past 15 years, researchers in architecture and construction have been exploring the possibilities of employing industrial robotic arms (IRA) to help create new kinds of architectural forms. There is now a wealth of research in this area that manufacturers can draw upon to inform advanced manufacturing processes, due to the power that they entail in the direct path from digital design to fabrication. For architects, designers and construction managers, this research also points the way to new design possibilities.
In the scope of this training material, examples from current architectural and design research are explored. Recent publications from ROBArchCuminCAD and prominent universities were analysed to identify key design methodologies. The key findings of the literature review show that there is a need for a paradigm shift in the way fabrication is thought, as the design methods used in the early exploratory stages directly correlates with the way the industrial robots function and manufacture.
Carving and 3D Printing IRA's, image courtesy of UAP.
With the use of IRAs in architecture, designers have the possibility to fabricate their designs directly from the parametric digital design tools that they use. This direct connection between design and fabrication creates a fundamental shift in the way we perceive design, as architects. Suddenly, we are in control of the whole process of making; from material behaviour to structural rigidity, from material optimization to cost effectiveness, from sustainability to innovative techniques. Similar to the idea of sketching, the making process becomes more iterative, fluid and directly connected to our minds. It is also more playful and unique to our personal experiences (erlebnis).
Some of the design methodologies that arise from the exploration of IRA’s usage in architectural fabrications can be named as drawing, folding, 3D printing, deforming, stacking, weaving and carving. One might understand that each one of these methodologies are related to words of action, as they entail making in their existence. Most of the examples that are discussed in this section are pioneering exemplars that open up novel ways of making. Still at their early stages of exploration, these exemplars will change the way of architectural fabrication.

3D Printing

3D Printing technologies have been available to architects since the early 90’s, however, they are confined with the dimensions, the limitations and the available materials of the 3D Printers. With the use of IRAs, the possibilities of printing bigger and customised solutions became possible. Depending on the material used for printing, the outcomes could be real-time constructed structures without curing / assembling times. Also explorations into customised materials with sustainability considerations can be tested. Materials like recycled plastics, acrylic, nylon, resin, wood metal, rubber, salt, cement, sand, etc… can be used for 3D printing possibilities.
In the work of “Aggregation” by ICD, the concept of 3D printing is explored through a different kind of material compared to current 3D printing material. Instead of using a filament, this project uses a 3D elemental piece to be poured by an IRA. Through gravitational force, the material entangles to one another through a natural flow and compresses naturally. This process creates new ways of constructing through an aggregation process. There are no binders, no curing times. Allowing structure to emerge instantaneously through the process of pouring.
In the work of “Robotic Welding the Bridge” by MX3D, IRAs demonstrate the ability to 3D print in stainless steel. 3D printing is achieved by welding IREs. Welded forms have a lot of flexibility in relation to creating complex geometries and force distribution. More explorations with fluid materials that are more similar to 3D printers as we know it are the works of Roland SnooksEmerging Objects and AI Build.

Deforming

Deforming a rigid material using material’s physical properties creates novel uses of that material. In architecture, deforming through vacuum forming has been used for creating repetitive elements through metal and plastic sheets moulds in many design projects. However, the idea of mass-customisation through parametric design suggests novel techniques for fabrication with this technique. As, custom designed panels require custom moulds, cost and precision becomes the main concerns for manufacturers. In order for custom moulds to be sustainable and economically feasible, manufacturing speed, recycling and accuracy should be taken into consideration. With their speed and precision, IRAs can apply adequate force to create exact deformations in metal sheets to achieve high quality results. [Kalo, A. & Newsum, M. J. (2014)]

Folding

The folding techniques used in architecture are mainly influenced by the folding techniques from Japanese Origami art. In the Origami technique, a planar paper surface is folded into 3dimensional geometries without losing material. The folds create rigidity in the material in a way that it is possible to resist gravitational forces as well as lateral forces. Similar ideas of Origami are tested and prototyped in the manufacturing process of Robofold. In the explorations of Robofold, laser cut aluminium plates that have scores of folding as well as joint holes, which are folded by three IREs applying equal forces.

Stacking

Stacking materials is a repetitive and tiring process that requires optimisation, attention, precision and equal force distribution. The significance in the process of stacking is in the overall algorithm that defines the rules of stacking in relation to each piece with one another, that requires real-time feedback loops, using vision sensors. In architectural fabrication, stacking materials by using pick and place functions in IRAs is commonly used. Pioneering research group, Gramazio Kohler explore the potential of such technologies through onsite robotic construction.

Mobile Robotic Brickwork from robotsinarchitecture on Vimeo
Weaving

Inherent in our nomadic existence, weaving has been an integral part of architectural fabrication. Roof structures, partition elements have been woven using various materials since centuries. However, today with the use of IRAs in digital design to fabrication, architects realized a new potential in this way of fabrication. In the works of ICD, New materials such as carbon fibre have initiated unforeseen potentials in the making of spaces, using biomimetic approaches to design. Parasitic structures as well as self-standing
lightweight structures enable fast and clean on-site fabrication of lightweight structures. Either constructed as elemental units, or parasitical structures that are weaved into localities, weaved elements create their own structural integrity, allowing adequate weight distribution and optimised material use. Some weaved structures allow human-robot collaboration by humans assembling infrastructures for robots to weave, or humans assembling robotically weaved elements into whole structures.

 ICD ITKE Research Pavilion 2013-14 from itke on Vimeo
Carving

Carving has entered the world of architectural fabrication with 3 axis CNC’s. The flexibility of having a 6 axis IRA, allows multiple directional carving into materials. With the use of IRAs, using different end effectors, architects carve into materials with hotwire cutters as well as various milling tools. Using a hotwire cutter, QUT Design Robotics team has collaborated with UQ School of Architecture to create ROBOBLOX; a web to fabrication design process to cut custom designed patterns into sculptural friezes. Manufacturing company UAP uses robotic milling in creating custom mould patterns for bronze casting of bespoke artworks.

ROBOBLOX, Design Robotics & UQ School of Architecture
The Future of Manufacturing

With support from the Innovative Manufacturing Cooperative Research Centre (IMCRC), Design Robotics is collaborating to present a range of new fabrication and vision systems solutions. The goal is simple – to design for human intelligence and optimize the relationship between people and machines.
Pushing the limits of industrial robotics is a move to empower people. Navigating the increasing complexity of manufacturing inevitably supports human experience and enhances skills acquisition. At its heart, this approach celebrates the best of what robots and machines can achieve – problem-solving, and the best of what humans can do – social intelligence and contextual understanding.

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REVIEW | ROBOT CALIBRATION

UR10 Robot with burnishing tool

Robotic arms are a series of joints linked together in a kinematic chain

Calibration is critical in the field of robotics as it allows for enhancement of a robot’s accuracy through software rather than changing mechanical components. This article will go over some basic concepts involved in end effector calibration otherwise known as adding a new tool centre point on a robotic arm. Most industrial manipulators have six degrees of freedom or six joints (see Figures 1 & 2). The starting link always begins where the robot is physically mounted. These joints can be described as having a parent-child relationship. The hierarchy of these joints is important as the child joint is always defined in reference to, and therefore dependent on, the parent joint. The last link on the kinematic chain is typically referred to as the end effector which has a tool centre point (TCP). It is this TCP point that the user will manipulate in 3D-space, if in cartesian control. To make robotic arms useful, various end effectors (i.e. grippers, 3D sensors, rotating tools) can be attached in order to complete various operations. As a result, defining a new TCP is necessary to utilise the mounted tools.

Figure1: Simple drawing of a robotic arm and joints
Figure 1: Simple drawing of a robotic arm and joints

Figure 2: Example of joints on an industrial robotic arm

Figure 2: Example of joints on an industrial robotic arm

There are several ways to add a new TCP point on a robotic arm and most robotic arm manufacturers will provide their own methodology. Ultimately, all these methods involve measuring the pose of your new end effector in 3D-space, with respect to the last joint of the manipulator. The key feature to make note of when adding a new TCP, is the parent joint’s coordinate frame (see Figure 3).
Figure 3: Example of TCP point being defined from the last flange joint on a KUKA

Figure 3: Example of TCP point being defined from the last flange joint on a KUKA

To define a new TCP, the position and orientation is required to make up the pose. The position aspect can be gathered from physically measuring it out. It’s important to know the coordinate frame as this determines whether elements are positive or negative, and which axis to measure along. Depending on the complexity of the end effector, it can be quite difficult to measure the TCP point. If there is an accurate 3D model, the position information can be gathered from this, but ultimately the accuracy in robotic arm control is dependent on how close the most is representative in real life.
The orientation is crucial for cartesian control. The controller is given target poses and it is ultimately trying to match the robot’s end-effector coordinate frame to the target’s. If the orientation of the TCP is ill-defined, it can cause large sweeping motions. There are four key things to remember when defining a new orientation:

  1. Orientations are simply defining a new XYZ coordinate frame (see Figure 4A)
  2. All XYZ coordinate frames have to abide by a right-hand rule to be valid (see Figure 4B – this rule defines the order XYZ axes can exist, thumb is X, pointer is Y and middle is Z axis) and follow conventions to determine positive rotation (figure 4C)
  3. The order of rotations also impacts the ending result of a coordinate frame.
  4. All orientations, while maybe named or ordered differently, will be defined using either euler angles (x,y,z) or quaternions (x, y, z, w) with the units being either in degrees or radian.

Figure 4: (A) A 3D coordinate frame in cartesian space. (B) The right hand rule all frames will abide by. (C) The thumb represents the axis, and the curled fingers represent convention for positive rotation.

Figure 4A: (A) A 3D coordinate frame in cartesian space. (B) The right-hand rule all frames will abide by. (C) The thumb represents the axis, and the curled fingers represent convention for positive rotation.
Figure 4: Example of orientations defined in KUKA manipulators. ABC angles represent ZYX coordinate frames (note, reversed and named differently from conventional frames).
Figure 4B: Example of orientations defined in KUKA manipulators. ABC angles represent ZYX coordinate frames (note, reversed and named differently from conventional frames).

Figure 5: Coordinate frame showing the separated axis rotations

Figure 5: Coordinate frame showing the separated axis rotations

This article touched on the basic concepts involved in calibrating a new end effector on any kind of robotic arm. It is important to have an understanding of the underlying theory that underpins how robotic arms are structured, but the best resource to understand your robotic arm will be the manufacturer’s manual.

The Future of Manufacturing

With support from the Innovative Manufacturing Cooperative Research Centre (IMCRC), Design Robotics is collaborating to present a range of new fabrication and vision systems solutions. The goal is simple – to design for human intelligence and optimize the relationship between people and machines.
Pushing the limits of industrial robotics is a move to empower people. Navigating the increasing complexity of manufacturing inevitably supports human experience and enhances skills acquisition. At its heart, this approach celebrates the best of what robots and machines can achieve – problem-solving, and the best of what humans can do – social intelligence and contextual understanding.

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REVIEW | OPEN INNOVATION

Open Innovation (OI) describes distributed and collaborative practices that amplify innovation. At its core, the practice is about opening up organisational boundaries to allow the exchange of knowledge with others.
An Open Innovation approach with Design Robotics: Knowledge sharing and product development

Design Robotics Open Innovation Pathway

There are two important kinds of open innovation: in-bound and out-bound. In-bound innovation is the process of incorporating external knowledge, while out-bound innovation describes the process of taking internal knowledge to the wider marketplace for others to develop and enhance.
OI approaches bring together diverse partners such as research institutes, industry and government to increase the speed and reduce the risks associated with innovating, particularly for smaller organisations. By providing SMEs access to advanced technologies and expertise, such collaborative arrangements facilitate the development of products and technologies with organisations often without the resources to manage such development on their own.
These collaborative arrangements have many labels – hubs, networks, clusters, accelerators, and incubators, for example. They can emerge organically, or be purposefully created, with national, regional, sectoral, or technological agendas. Silicon Valley is an iconic example of an innovation cluster. Ecosystems are another type of collaborative arrangement usually set up to encourage a large number of diverse organisations to think beyond their traditional supply chains. These large networks are often coordinated by a central platform leader or hub firm that, among other responsibilities, is tasked with managing direction and opportunities, and overseeing agreements and aspects of IP governance.
Opening up to outbound use of IP is one of the main challenges for organisations in adopting OI practices. Those most successful have managed opportunities in both inbound and outbound innovation – diversifying their product pipeline while developing absorptive capacity to leverage the resources of others within the network. Opening up knowledge accelerates research and development processes. It provides ways for organisations to address new and emerging challenges and creates opportunities for innovation not previously considered possible.
 

The Future of Manufacturing

With support from the Innovative Manufacturing Cooperative Research Centre (IMCRC), Design Robotics is collaborating to present a range of new fabrication and vision systems solutions. The goal is simple – to design for human intelligence and optimize the relationship between people and machines.
Pushing the limits of industrial robotics is a move to empower people. Navigating the increasing complexity of manufacturing inevitably supports human experience and enhances skills acquisition. At its heart, this approach celebrates the best of what robots and machines can achieve – problem-solving, and the best of what humans can do – social intelligence and contextual understanding.
 

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ROBOT FABRICATION | USING RHINO & GRASSHOPPER

There are considerable advantages in using products like Rhinoceros and Grasshopper, Robots for Grasshopper, and KUKA|PRC. Software and plugins enhance the control of industrial arm robots like the Universal Robotics UR10 or the KUKA range of robots, allowing users to create 3D simulations the robot moves or performs a complete task.
Rhinoceros (also called Rhino 3D, or Rhino) is a Computer-Aided Design (CAD) software used for the design and modelling of 3D products. It is widely used in the industrial / product design professions, and also used in a variety of industries because of a large range of plug-in applications that enhance the options of the basic Rhino software. A major advantage of using Rhino over similar software packages is a plug-in application called Grasshopper. Grasshopper allows users to use a visual programming language that makes coding accessible to people with limited programming knowledge. By using Grasshopper, users can make rapid changes or explore many variations of 3D models using algorithms or simple commands. Grasshopper’s interface simplifies the creation of complex models, and with the right plug-ins – allows for other abilities such as robot control that can potentially fabricate.
Rhinoceros 3D software: Quick modelling, and straightforward control of robots. In this example a simulation of a UR10 robot is tracing a loop drawn in Rhino by the user.

Rhinoceros 3D software: Quick modelling, and straightforward control of robots. In this example a simulation of a UR10 robot is tracing a loop drawn in Rhino by the user.
Why Grasshopper?

Rhino and the Grasshopper plug-in have many advantages over other methods of robotic control systems. Rhino is primarily a 3D modelling application, so creating or editing the 3D simulation environment is controlled within one type of software. Once a model is created, it is easy to make adjustments to the location for setting up a robot in a real-world environment, as well as objects for the robot to interact with or avoid. The advantages of using Grasshopper include rapid workflows from virtual prototypes to production. Changes to the control of the program or the intended design can be made quickly and new fabrications can be created.
The example workflow (illustrated below) of this is the ROBOBLOX project by QUT Design Robotics and UQ Architectural Robotics. The project created over 100 unique polystyrene foam blocks cut by a hot-wire cutter attached to a KUKA industrial robot, for installation as an art piece.
 

RoboBlox Workflow
  • Creation of the 3D models for each unique design of the blocks in Rhino.
  • Grasshopper was used to create the path the robot would follow to cut each of the blocks, and this pathway is simulated to predict any errors.
  • Grasshopper was used again to send the commands to the robot for the real blocks to be cut from a large slab of polystyrene.
  • The unique polystyrene blocks were finished and installed on site.

The entire process from choosing a design, to installation, was fabricated quicker and with greater accuracy compared with a similar project completed without a robot.
Workflow from modelling to simulation to fabrication to installed product

Workflow from modelling to simulation to fabrication to installed product
Visual Coding

On a typical Windows PC, the Grasshopper interface, or canvas is clearly laid out (shown above). Menus at the top of the Grasshopper window allow users to switch between different panels of icons. Each icon provides an option or toolset – with additional downloadable plugins extending these panels of tools. A script in Grasshopper uses components that look like box-like containers, each one offering varying inputs, an altering function, and outputs. The example image shows a script made with components from the Robots plugin. This layout shows how the visual script is easily read by following the guidewires that connect the container’s transfer data. Changes made to the data at the beginning of the script alters later outcomes and using this method it is quick to visualise many alternative designs before sending the final design to the robot for fabricating. The advantage of this is that rapid prototyping and robotic fabrication can be achieved or experimented with a variety of adaptations through the use of one type of software.
 

The Future of Manufacturing

With support from the Innovative Manufacturing Cooperative Research Centre (IMCRC), Design Robotics is collaborating to present a range of new fabrication and vision systems solutions. The goal is simple – to design for human intelligence and optimize the relationship between people and machines.
Pushing the limits of industrial robotics is a move to empower people. Navigating the increasing complexity of manufacturing inevitably supports human experience and enhances skills acquisition. At its heart, this approach celebrates the best of what robots and machines can achieve – problem-solving, and the best of what humans can do – social intelligence and contextual understanding.
 

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LINISHING | EXPLORING COLLABORATIVE ROBOTICS

Contemporary industrial production is no longer simply about reducing ergonomic and safety risks, or improving speed and productivity, more-and-more it is driven by decreasing lead-times and increasing levels of customisation. This approach requires flexible and adaptive production units, including a combination of human and robot capabilities. Here, we explore the role collaborative robots play in the linishing process.
Assistive Robots and machines that work alongside skilled human experts are key enabling technologies in advanced manufacturing and the factories of the future. Safety is a primary concern, but further work is needed to extend the application of robotic technologies across manufacturing environments. Rather than autonomous, robotic systems designed to replace human workers, new systems will work in areas requiring a high level of integration between human and robotic competencies.
Collaborative robots are robots designed to allow humans and robots to work together without the need for physical cells to separate and protect humans from the robot. These force-limited robots have built-in sensors that monitor and detect the presence of objects such as people by detecting impact and external forces. These robots stop moving when they impact with something else. They are also designed to have rounded edges and smoother finishes so that their impact creates minimal damage or harm to others.

Human and robot linishing collaboration

The linishing video of a UAP worker collaborating with a UR10 demonstrates the capability of a human and robot working together to achieve a time consuming and large scale task that would be difficult for a human to complete on their own.

Technologies such as VR and AR can help people interact with robots
Technologies such as VR and AR can help people interact with robots

Existing industrial robot installations are subject to strict international standards governing the design, installation, and integration of robots and robot systems (ISO 10218 1&2 – 2011).
There are four primary HRI safety methods. Methods often separate the robot and operator with physical or sensor-based barriers. Given these barriers are somewhat eliminated in collaborative workspaces the ISO standards have been updated to specifically address the integration of collaborative systems (ISO/TS 15066:2016). Collaborative robots employed to work in industrial operations must fulfil at least one of four modes. Different modes align with different applications of human/robot collaboration.

Digital Transformation

Advanced digital technologies have already transformed banking, communications, and media landscapes. Representing one-sixth of the global economy the manufacturing sector poses just as much potential for disruption.
Lower costs and improved robot capability are decreasing barriers to entry and increasing global competitiveness. From agriculture to transportation, SMEs are exploring robotic applications in areas not previously considered possible. Accordingly, 52% of Australian CEOs are exploring the possible benefits of humans and robots working together.

Core Considerations
  • End Effectors are the tools that can be attached to a robotic arm such
    as a gripper, a milling head, a spindle etc.
  • Payload is the weight that a robotic arm can carry. The payload needs to
    consider the weight of the end effector and anything it would carry or
    force it would apply.
  • Reach is the extension length of the robotic arm from its wrist to its base.
  • Maximum Speed is the fastest speed that the end effector can move.
  • Degrees of Freedom refers to the number of axes that the robotic arm can
    move around. The more degrees of freedom a robotic arm has means it has
    increased levels of dexterity.
  • Repeatability is the ability for the robotic arm to accurately repeat
    the same motion.
  • Price, Weight and Size are other factors that need to be considered when
    taking into account the different collaborative robots on the market.

Collaborative Robots that are force limited achieve their safe human/robot relationships through four different approaches. These different approaches classify the collaborative robots under 4 different types including:

  • Inherently Safe robots have many sensors and a low amount of force (a
    payload under 1kg) so even if they collided with a person they would not
    cause harm.
  • Skin Sensing robots use tactile sensing technology to sense impact
    causing them to stop automatically at specific levels.
  • Force Sensor Base robots have a force-sensor at their base which
    measures and detects different forces placed onto the robot.
  • Joint Sensing robots use their joints to detect and monitor forces that
    are applied to the robot’s body. This is the most common type of
    collaborative robot on the market and the one that the design robotics team
    at QUT uses for their research.

For more details and examples of different kinds of collaborative robotic arms made from a range of manufacturers refer to the comprehensive Robotiq Collaborative Robot eBook https://blog.robotiq.com/collaborative-robot-ebook.

Manufacturing Advantages
  • Improved cost-effectiveness in complex, creative tasks supporting approaches that let humans and robots collaborate effectively
  • Increased efficiency supporting co-located human/robot collaboration is expected to lead to significant time and cost savings
  • More flexibility Human/robot collaboration approaches allow for on-the-fly (or in-process) and direct designer input facilitating the creation of unique bespoke products for clients
  • Improved safety: Augmented Reality combined with human/robot collaboration enables increased scope for co-location of humans and robots supported by advanced safety mechanisms.
Manufacturing Limitations

Currently, the majority of collaborative robotic arms on the market have payloads under 16kgs which helps them be safer and easier to use in a range of applications. However, in many manufacturing tasks, there is a need for high levels of force to be applied by robotic arms to effectively achieve tasks such as metal polishing or grinding. Therefore one of the biggest limitations that collaborative robots face within manufacturing environments is their low levels of force that they can apply to work in industrial settings. Another limitation is their size with reach ranges typically under a meter, thus making it difficult for these types of robots to work on large or complex forms.
There are many ways that this can be overcome and will require each user to consider the pros and cons of the robotic technology available to them. As with many manufacturing processes, there is a workflow to consider which involves different skill sets, tools, and applications. Therefore some manufacturing settings may find they require a combination of traditional tools with industrial robots to conduct large high-force tasks which are then finished off by humans and collaborative robots to do the finer parts of the process. As with any process, the combination of tools and approaches will depend on several factors.\

The Future of Manufacturing

With support from the Innovative Manufacturing Cooperative Research Centre (IMCRC), Design Robotics is collaborating to present a range of new fabrication and vision systems solutions. The goal is simple – to design for human intelligence and optimize the relationship between people and machines.
Pushing the limits of industrial robotics is a move to empower people. Navigating the increasing complexity of manufacturing inevitably supports human experience and enhances skills acquisition. At its heart, this approach celebrates the best of what robots and machines can achieve – problem-solving, and the best of what humans can do – social intelligence and contextual understanding.

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