THE CANOPY | CRAFTING COMPLEX CURVES WITH AR & VR
Luke Harris | One Melbourne Quarter from UAP Company on Vimeo.
Leading architecture studio, Woods Bagot, has delivered a striking homage to fishing in the foyer of
their new mixed-use development, One Melbourne Quarter. Fishing nets are a powerful cultural motif in
Australia, particularly for First Nations people. The Canopy references indigenous net making and
acknowledges an important connection to the traditional owners of the Yarra River – the Bunurong Boon
Wurrung and Wurundjeri Woi Wurrung peoples of the Eastern Kulin Nation. The result, a striking
stainless-steel installation, delivered by Urban Art Projects (UAP) using Augmented Reality (AR) and Virtual Reality
(VR).
The Canopy insitu at One Melbourne Quarter
The Canopy Design
The Canopy is a graceful sculpture composed of two floating elements: a sizeable piece made of
steel poised atop the main vestibule of the busy commercial tower; and, a sleek, smaller form, placed above
the building’s indoor café and bar. Award-winning property developers Lendlease Australia
invited UAP to operate as manufacturing partners, working closely with Woods Bagot in decrypting this
complex architectural vision and fabrication workflow.
UAP team member marking the exact position of the rods with HoloLens
AR & VR Solutions
To the untrained eye, the sleek design of The Canopy appears to be a simple and clean ring of
steel. However, Woods Bagot’s design was beautifully complex, incorporating an array of compound curves.
This challenge was addressed by a team of craft makers, designers, and roboticists from across Design
Robotics and UAP. This was the first project in which the team employed the use of AR and VR, specifically
HoloLens
headsets, and Fologram mixed reality software.
Ordinarily, documentation and fabrication processes are exacting and time-consuming – requiring high-levels
of accuracy and efficiency, alongside many drawings. In contrast, HoloLens and Fologram governed the exact
placement of each piece, including the drill holes. Fologram is unique in that it allows users to directly
engage with making across the physical/digital divide. This technology enabled the team to move freely,
whilst skillfully navigating and visualizing each point exactly, via a direct overlay of digital elements.
New Ways of Seeing
For Design Robotics, UAP, and Woods Bagot the entire process proved to be an exciting exploration into new
ways of seeing. The application of AR and VR transported the time-consuming documentation process off the
paper and onto the workshop floor. According to UAP’s experienced technical designer, Luke:
“Traditionally we’d measure and mark these points using a series of workshop drawings. The advantage of
this headset is we don’t need to create this time-consuming document. The headset does away with this
process entirely. The ability to see virtually what you are making has huge benefits, and this technology
will only get better and easier to use.”
Luke also explained how it took roughly 6 hours to identify and directly mark out each connection point for
the 450 rods. Normally, without the benefit of Fologram and HoloLens, this would have involved a lengthy
back-and-forth process, taking approximately 3 days to complete. This left time for the same technology to
be used in assessing aesthetic quality, which involved an organized system of iterative design changes and
improvements throughout fabrication.
The view from inside the HoloLens
All those involved in the project were positive about their user experience and the outcome. For those
directly involved in fabrication, incorporating advanced manufacturing technologies offered greater control
and resulted in a heightened-level of calibrated precision.
UAP's team refining The Canopy
The Future of Manufacturing
This project heralds a long-term commitment to the use of AR and VR in the design and fabrication
workflows. Through the Innovative Manufacturing Cooperative Research Centre (IMCRC), Design Robotics and UAP are collaborating to present a range of
new possibilities. The goal is simple – to design for human intelligence and optimize the relationship
between people and machines.
Making headway in the design process and pushing the boundaries in industrial robotics is a move to empower
people. Navigating the increasing complexity of manufacturing inevitably supports human experience and
enhances skills acquisition. At its heart, this approach celebrates the best of what robots and machines can
achieve – problem-solving, and the best of what humans can do – social intelligence and contextual
understanding.
It is important to both Design Robotics and UAP that every artist is an integral partner in technological
experimentation, in order to inform creative concepts, design thinking, and enhanced workflows. In turn,
this enables UAP’s craft makers to fulfill their creative potential resulting in dedicated skills
acquisition. Ultimately, AR and VR are not used to initiate a race between robots and humans, but instead,
they foster a relay in which the baton is passed from one to the other until the finish line is in
sight.